Star Wars RPG skills and Species overview (work in Progress) Version 1.0
Skills:
Language: language allows players to select from a variety of languages used throughout the galaxy. If they learn that language it allows them to communicate with NPC’s and other players more easily. The Language class cannot be learned rather it is developed over time based on your companions.(all species understand basic but not all can speak it.
Shyrriwook
Huttese
Rodian
Sith
Sullustan
etc
Strength: strength is attached to melee combat and players will earn skills of strength from participating in melee combat.
Accuracy: accuracy is attached to ranged or blaster combat and players will earn skills of Accuracy from participating in ranged combat.
Tech: tech is a skill focused around three trees when players earn renown(XP) they can dump it into the tech tree and then into the different classes of tech.
Engineering: engineering focuses on Starship repair and upgrading
Security: security focuses on lockpicking and terminal slicing, as well as the interception of enemy transmission
Droid Smithing: droid smithing deals with the care of droids, hacking of droids and droid repair
Weaponry: focuses on the upgrading of friendly weaponry and weapon repair
Explosives: focuses on the usage and unlocking of new explosive devices
Stamina: focuses on the movement and ability to sustain combat
Parkour
Agility: the ability to jump buildings grapple and climb
Acrobatics: the ability to flip, and do amazing feats.
Melee Combat
Athletics: buffs damage taken in melee combat
Martial arts: buffs melee combat
Fighting Stamina: the ability to continue to fight without being winded
Subtract the difference of this skill as a modifier into the stamina usage cost for attacks.
Movement
Sprint:the ability to move more spaces on the board
Stealth: the ability to move unseen
Usage: is the stamina total that is being used through abilities and attacks and while resting can rise but while attacking or by using abilities can lower.
To determine usage please consult this formula (level)100 +skills points put into usage additional modifiers
Social skills: the socialization of players with NPC’s or other players
Charisma: the ability to barter, convince in terms of Underworld or Civillian or enchant(flirt)in social interactions
Leadership:the ability to inspire, to boost allies skills in combat
Diplomacy:the ability to negotiate, to convince in terms of Enemies, Imperials or separatists.
Survival: the survival skills necessary for traveling the galaxy and surviving a journey
Topour: the ability to not take damage or be penalized from weather conditions or nature
To determine topour please consult this formula(level)(skill points put into topour)+modifiers
Health: the way to boost the max health of a player
To determine health please consult this formula (level)(skills points put into health)+modifiers
Armor: the ability to use higher level armor the ability to take less damage
Weaponry: the ability to use higher level weaponry the ability to deal more damage with more advanced weaponry
Medicine: the way to heal other players
Piloting: the ability to drive vehicles and starships
Luck: the ability to cheat at sabaac and boost the likelyhood of dealing critical damage ,dodging enemy attacks or making quick escapes
Crafting:the ability to make crude or primitive weapons
Tracking: the ability to track down mission objectives or targets
The Force:these are skills associated with the Force and some are locked behind certain classes
Knowledge: the knowledge skill is given to all players and it is how one gains renown/XP.
Xp is generated by defeating an enemy: turns taken by this player to defeat an enemy(Knowledge Skill)
Renown is generated by 1D20(Knowledge) for a specific faction and available only upon doing missions for specific factions or defeating enemy units for said faction.
Wisdom: the ability to boost skills such as leadership and to analyze situations and produce wisdoms
Intuition: the ability to sense attacks, dodge opponents, block with lightsabers and detect hidden roles and agendas
Discipline: the ability to withstand damage and reduce penalties from weather conditions and gain more critical hits with a lightsaber
Rage: the ability to gain more critical hits with Dark side abilities and lightsabers, when using rage, players gain Darkside Karma
Serenity: the ability to gain more critical hits with the lightside of the force or to heal ones party while in combat, when using serenity players earn lightside karma
Force Sensitivity: the ability to use force abilities and to shorten the refresh of force abilities and to strengthen force abilities
Will also help determine Total force using the equation
Force Sensitivty(Level)+proficiency bonus +all other force Skills=Total Force
Species and/or Creed:
Human: Imperial stealth boost +2
Alderaan:diplomacy boost +5
Coruscant: Imperial Stealth Boost+5, will start with 2 extra languages
Chandrila: Rebel Loyalty+5 Imperial Stealth-2
Bespin: Luck boost+5 Charisma Boost+5
Mandalorian: Combat Boost+10 (they may start and use Mandalorian weapons and beskar armor) armor+20,(Beskar Armor+50) weapons+10, will start with knowledge of Mandalorian Language as a given, as well as two other languages
Vardos: Imperial Loyalty +5 Rebel loyalty-5 +2 accuracy
Tatooine: Topour Heat+5, learns Huttese
Outer Rim: Outer Rim +5(to all skills when in the outer rim)
Socorro:Luck+5 Charisma+10
Corellia: Luck+5 Piloting+10
Lothal: Intuition+5 Charisma+5 Tech +5
Dathomiri:Rage+5 Force+2
Naboo: +2 Diplomacy +2 Leadership +1 Medical
Gungan: Can breathe under water Topour on swamp world+3, underwater and swamp combat+3, acrobatics+5
Wookie: Rage+5, when damaged gains +2 extra damage per time attacked, Strength+200(cannot speak another language but Shyriiwook, but can learn and understand other languages) large in size, combat boost on forest and jungle worlds. Rage is used as a modifier for all attacks, without giving Darkside Karma.
Gamorrean:Combat+5(doesn’t speak anything but Gammorean but can learn and understand most other languages)health+3, large in size
Twi’lek: Charisma+2, luck+2 (can speak Huttese, Basic and Twi’Lek)
Sullustan: Piloting+2, tech+3
Zabrak: Stamina+5,combat+2
Dathomiri:Rage+5 Force+2
Iridonian: Stamina+2 Serenity+3 (if not force sensitive give +4 to other logical skill)
Duro: Topour on swamps+5, Luck+2
Togruta: Stealth+3, Tracking+2
Trandoshan: Tracking+10, Strength+5,Survival+5, large in size(roll to decide if they only speak Dosh or if they can speak both Dosh and Basic) Trandoshuns heal when in Dioxis.
Droid: must be part of Droid Class. Start with 20 extra skill points but must be placed into one or two logical skills due to programming; none of these skills can go into knowledge. Droids are not able use the Knowledge Skill, and Topour doesn’t effect them.
Droids also get Armor= to their health.
Mon Calamari: Piloting+5, can breathe underwater,Engineering+3
Bothan: stealth+6, Imperial Loyalty-5
Quarren:Engineering+4, can breathe underwater, stealth+2
Chagrian: can breathe underwater, Tracking+2,diplomacy+2
Nautolan: Can breathe underwater, toxin detection, underwater combat+3, knowledge+2
Kel Dor: can breathe in the vacuum of space and is immune to toxic attacks, +3 combat
Ugnaught: Tech+5, Crafting+5, short in size
Rodian: Stealth+2,(can speak Rodian) topour on swampworld+3,
Clone: the clone starts out with maxed out logical skills but due to their accelerated Aging their skills weaken over time,gaining wisdom+5 for everytime they age. Cannot use force abilities, maxed out skills do not apply to force abilities except knowledge.
Pantoran: Ice/Winter Topour+5, charisma+2
Chiss: stealth+5, knowledge of the unknown regions, Knowledge+3
Clawdite: can change their appearance,their skills are based off of the species by which they transform. However they do not take environmental based skills, only numerical skills.stealth+30
Anzellan: Tech+5 Droidsmithing+10(if they have the droid smith class,Droidsmithing+30), Short in size
Weequay: (Speak Huttese,and basic) +10 when bartering with black market,health +4, +2 combat, when on desert worlds gain a +3 combat bonus
Devaronian: Fire Proof,strength+5, large in size
Pau’an:health+10, stamina+2, tall in size natural nightvision
Utai: Tech+5, Engineering+10(cannot speak galactic Basic, speaks Utai), short in size. Natural Nightvision
Jawa: can identify garbage from scrap with ease, Tech+10(cannot speak galactic basic,speaks Jawaese, but can understand most other languages) Short in size. stealth+5
Ardenian: any weapon their class comes with is doubled by two, all tasks are completed 2X faster due to double arms. Piloting+10, cooking+10,Survival+5, short in size
Besalisk: any weapon their class comes with is doubled by two, all tasks are completed 2X faster due to double arms. Strength+10, cooking+10, armor +10 (when this species is a force user the player may equip them with two double bladed sabers or four standard sabers) large in size.
Kaminoan: Medicine+5, Engineering+5,Intuition+5
Cerean: +10 Knowledge Skill,+5 Wisdom Skill, +20 Intuition, start with 10 extra skill points. And can start with two extra languages learned. Can do two actions in one turn due to binary brain.
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