Star Wars RPG CLASSES: CIVILLIAN

 

  • Bard: the bard is a musician class, a traveling Musician that uses its skill in music to refresh their team when combatting enemies. The bard is a support unit and gains credits for playing its music.(Based on Max Rebo and Figrin Dan)

    • Survival+50

    • Charisma+50

    • Starts with

      • One musical instrument(discussed with the game master at game start)

      • Hit song Ability: buff all units health skills and combat skills utilizing the following equation: this players Charisma + other players combat skill and Charisma + other players health for each player in the party, the effect will last for 5 turns and will refresh as soon as the 5 turns are up. The bard cannot attack during these 5 turns. 

  • Merchant: the Merchant can earn credits from selling anything they find on their missions or by trading with merchants utilizing luck and roll. The merchant isn’t particularly useful in combat but instead will earn discounts and can be used to gift their team with weapons and gear, as well as starship upgrades.

    • Charisma+100

    • Across all marketplaces Goods are cheaper by roll of 1D20 but this player sacrifices something from their inventory in order to sell.

  • Antiquarian:the antiquarian can assess the value of ancient texts and gear that has no value to anyone else on your team. The Antiquarian can use this skill to sell them to antique dealers at most spaceports and earn high credit rewards for these items, as one man's trash is another man's treasure.(based on Dok Ondar)

    • Charisma+20

    • Knowledge+50

    • Wisdom+50

    • Intuition+50

    • Boosted credit when selling to antique dealers

    • Can find more rare objects while on missions to Temple and Ancient Ruin worlds.

  • Technician: the technician is used to fix tech, hack into tech or even intercept comm signals from your enemies. The Technician is a support unit, and using their tools and Scomp links can aid in opening doors and hacking terminals quicker than any other class. The Technician also has the ability to trade in information and while not formidable in combat as most other classes it can easily upgrade weapons and gear for their teammates.

    • Tech+10

    • Tech Gear: 

      • Data pad

      • Scomplink

      • Infinite Computer Spikes

      • Tool box

  • Engineer: the engineer class aims to buff starships, upgrade and enhance starships and can do repairs while in space combat. The engineer also has the ability to recharge droids and hotwire vehicles. While not formidable in combat, the Engineer is able to provide support by means of insights that may not be seen by other players.

    • Engineering+100

      • Tech Gear: 

        • Data pad

        • Scomplink

        • Infinite Computer Spikes

        • Tool box

  • Droid Smith: the droid smith focuses on the buffing and upgrading of Droids specifically. The droid smith can also build droids and reprogram droids on the battlefield to assist their team to victory. 

    • Droid Smithing+100

      • Tech Gear: 

        • Data pad

        • Scomplink

        • Infinite Computer Spikes

        • Tool box

  • Scrapper: The Scrapper Class aims to take apart and locate hard to find materials for crafting and finding items that other players may or may not see, using their Tracking, Intuition, and Luck Skill to find rare materials and higher selling items. While Technicians, Engineers and Droid Builders focus on building and putting things together Scrappers focus on taking things apart.

    • Crafting:+20

    • Tech:+5

    • Tracking:+30

    • Luck+5

    • Intuition+10

    • Explosives +20

    • Starts with Scrapping Gear

      • Datapad

      • Scrap Identification Module for Data Pad

      • Craftable Tracker Device :When tracking specific Materials this device can identify more rare and valuable objects

      • Grappling hook

      • Scomplink

      • Fusion Cutter

    • Starts with Scrappers Guild ID

  • The Administrator: unlike other civilian units the administrator is a unique unit as it has diplomatic immunity and high intuition. The Administrator must roll in order to purchase anything as they use their civilizations budget to fund their exploits and has a shrewdness and stylistic flair to what they can and cannot do. The Administrator is a support unit but unlike most civilians is pleasantly good at combat,the administrator can use Luck to cheat and wisdom to lead as well as making deals to survive(based on Lando Calrissian)

    • Diplomacy+20

    • Luck+50

    • Charisma+30

    • Intuition+20

    • Wisdom+20

    • Starts with:

      • Diplomatic Immunity(allows them to pass through imperial blockades and republic checkpoints with ease)

      • 1 side arm or blaster pistol(discussed with Game Master)

      • Infinite credits as long as the world or facility they are administrator to isn’t blockaded

      • 4 NPC guards(developed and discussed with the Game Master)

  • The Marshall: the Marshall is a law enforcement class amongst civilians and uses their gunslinger skills to keep law and order on most worlds. The Marshall is a luck based unit and will roll for luck for most actions.(Based on Cobb Vanth)

    • Accuracy+100

    • Luck+20

    • Leadership+30

    • Luck+30

    • health+5

    • Starts with

      • 1 side arm or blaster pistol (discussed with the Game Master)

      • Pistols and Side Arms Proficiency=+100

  • The Hermit

    • Wisdom:+100

    • Movement+ 10

    • Stealth+10

    • Knowledge+5

    • Survival+10

    • Starts with 

      • Hermit Robes:+5 Stealth, +5 movement,Survival+5

      • +5 up to languages from homeworld(at game masters Discretion)


  • The Farmer

    • Crafting+10

    • Torpour+10

    • Engineering+5

    • Piloting+5

    • Accuracy+4

    • Luck+1

    • Moisture Vaporator knowledge

      • Speaks Boschi

      • Moisture Vaportator repair kit

      • Moisture Vaporator building set.

    • Infinite Blue Milk

    • Can identify foods in the wild with ease

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