Star Wars RPG CLASSES: CLONE( WORK IN PROGRESS)

 

  • Clone Classes:only clone species may choose these.

    • Clone Commander

      • Accuracy +50

      • Topour+10

      • Armor+20

      • Weapons+30

      • Luck +5

      • Leadership:+30

      • Intuition:+10

      • Tracking+20

      • Discipline+20

      • Knowledge +10

      • Wisdom+5

      • Starts with

        • Standard issue Clone commander Armor: +10 armor, +10 Leadership, +50 Weapons

        • Clone Captain Accessories: +10 Leadership, +20 Intuition

        • 1 Republic Blaster of Choice(discussed with Game Master)

        • 2 Side Arms (discussed with Game Master)

        • 10 droid poppers

    • Clone Captain

      • Accuracy +50

      • Topour+10

      • Armor+20

      • Weapons+20

      • Luck +5

      • Leadership:+20

      • Intuition:+30

      • Tracking+20

      • Discipline+5

      • Knowledge +10

      • Wisdom+2

      • Starts with

        • Standard issue Clone captain Armor: +10 armor, +10 Intuition, +50 Weapons

        • Clone Captain Accessories: +10 Leadership, +20 Intuition,m when dual wielding side arms +10 Accuracy

        • 1 Republic Blaster of Choice(discussed with Game Master)

        • 2 Side Arms (discussed with Game Master)

        • 10 droid poppers

    • Arc Trooper

      • Accuracy +50

      • Topour+10

      • Armor+20

      • Weapons+20

      • Luck +5

      • Leadership:+5

      • Tech+10

      • Tracking+20

      • Intuition:+5

      • explosives:+10

      • Starts with

        • Standard issue Clone Armor: +10 armor

        • Arc Trooper Gear: +10 Leadership, +10 Accuracy

        • 1 Republic Blaster of Choice(discussed with Game Master)

        • 2 Side Arms(discussed with Game Master)

        • 10 droid poppers

    • Clone Trooper

      • Accuracy +50

      • Topour+10

      • Armor+20

      • Weapons+20

      • Luck +5

      • Starts with

        • Standard issue Clone Armor: +10 armor,

        • 1 Republic Blaster of Choice(discussed with Game Master)

        • 1 Side Arm(discussed with Game Master)

        • 10 Droid poppers

    • Galactic Marine

      • Accuracy +50

      • Topour+20

      • Armor+10

      • Weapons+50

      • Luck +10

      • Explosives +10

      • Starts with

        • Republic Marine Armor: when using heavy weaponry+10 Topour + 20 Armor +50 Accuracy

        • 1 Heavy weapon(discussed with Game Master)

        • 2 Side Arms(discussed with Game Master)

        • 10 explosives of choice

    • Clone Medic

      • Accuracy +10

      • Topour+20

      • Armor+10

      • Weapons+10

      • Luck +5

      • Medicine+20

      • Starts with

        • Standard issue Clone Armor: +10 armor,

        • 1 Republic Blaster of Choice(discussed with Game Master)

        • 1 Side Arm(discussed with Game Master)

        • Medkit/Medical Supply Pack

        • Medicine Proficiency=+100

        • 10 bacta bombs

    • Clone Commando

      • Accuracy +50

      • Topour+200

      • Armor+100

      • Weapons+10

      • Luck +10

      • Explosives +10

      • Starts with

        • Standard issue Commando Armor: +100 Armor, +10 Accuracy, +20 Intuition

        • 2 special weapons discussed with Game Master

        • Stealth Proficiency=+100

        • 10 explosives of choice

    • Clone Pilot

      • Piloting+30

      • Tech+20

      • Accuracy+10

      • Engineering+10

      • Starts with

        • 1 side arm or blaster pistol(discussed with Game Master)

        • One standard issue clone Pilot armor/uniform: when engaged in space combat add tech and luck in as a modifier

        • Engineering jumpsuit:+10 Engineering

        • 1 custom republic starfighter(discussed with Game Master)

        • Piloting proficiency+100

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