Star Wars RPG CLASSES: CLONE( WORK IN PROGRESS)
Clone Classes:only clone species may choose these.
Clone Commander
Accuracy +50
Topour+10
Armor+20
Weapons+30
Luck +5
Leadership:+30
Intuition:+10
Tracking+20
Discipline+20
Knowledge +10
Wisdom+5
Starts with
Standard issue Clone commander Armor: +10 armor, +10 Leadership, +50 Weapons
Clone Captain Accessories: +10 Leadership, +20 Intuition
1 Republic Blaster of Choice(discussed with Game Master)
2 Side Arms (discussed with Game Master)
10 droid poppers
Clone Captain
Accuracy +50
Topour+10
Armor+20
Weapons+20
Luck +5
Leadership:+20
Intuition:+30
Tracking+20
Discipline+5
Knowledge +10
Wisdom+2
Starts with
Standard issue Clone captain Armor: +10 armor, +10 Intuition, +50 Weapons
Clone Captain Accessories: +10 Leadership, +20 Intuition,m when dual wielding side arms +10 Accuracy
1 Republic Blaster of Choice(discussed with Game Master)
2 Side Arms (discussed with Game Master)
10 droid poppers
Arc Trooper
Accuracy +50
Topour+10
Armor+20
Weapons+20
Luck +5
Leadership:+5
Tech+10
Tracking+20
Intuition:+5
explosives:+10
Starts with
Standard issue Clone Armor: +10 armor
Arc Trooper Gear: +10 Leadership, +10 Accuracy
1 Republic Blaster of Choice(discussed with Game Master)
2 Side Arms(discussed with Game Master)
10 droid poppers
Clone Trooper
Accuracy +50
Topour+10
Armor+20
Weapons+20
Luck +5
Starts with
Standard issue Clone Armor: +10 armor,
1 Republic Blaster of Choice(discussed with Game Master)
1 Side Arm(discussed with Game Master)
10 Droid poppers
Galactic Marine
Accuracy +50
Topour+20
Armor+10
Weapons+50
Luck +10
Explosives +10
Starts with
Republic Marine Armor: when using heavy weaponry+10 Topour + 20 Armor +50 Accuracy
1 Heavy weapon(discussed with Game Master)
2 Side Arms(discussed with Game Master)
10 explosives of choice
Clone Medic
Accuracy +10
Topour+20
Armor+10
Weapons+10
Luck +5
Medicine+20
Starts with
Standard issue Clone Armor: +10 armor,
1 Republic Blaster of Choice(discussed with Game Master)
1 Side Arm(discussed with Game Master)
Medkit/Medical Supply Pack
Medicine Proficiency=+100
10 bacta bombs
Clone Commando
Accuracy +50
Topour+200
Armor+100
Weapons+10
Luck +10
Explosives +10
Starts with
Standard issue Commando Armor: +100 Armor, +10 Accuracy, +20 Intuition
2 special weapons discussed with Game Master
Stealth Proficiency=+100
10 explosives of choice
Clone Pilot
Piloting+30
Tech+20
Accuracy+10
Engineering+10
Starts with
1 side arm or blaster pistol(discussed with Game Master)
One standard issue clone Pilot armor/uniform: when engaged in space combat add tech and luck in as a modifier
Engineering jumpsuit:+10 Engineering
1 custom republic starfighter(discussed with Game Master)
Piloting proficiency+100
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