Star Wars RPG GAME CLASSES: JEDI
Jedi: all Jedi Classes start with Jedi Robe: +30 stealth +10 Wisdom +10 serenity
Consular: the consular focuses on knowledge and the usage of the force rather than on lightsaber combat, while still capable of using a lightsaber and in many cases mastery of it, this class is focused on unlocking the mysteries of the force and staying within the light.(based on Yoda)
Knowledge+20
Force sensitivity+20
Discipline+5
Wisdom+20
Serenity+20
Intuition+30
Acrobatics+10
Martial arts+5
Start with Green lightsaber with Modifier: when not in combat, use meditate to heal the whole of the party by the equal amount of: Knowledge+ Serenity+Force Sensitivity(Knowledge)= Health Restored to each player. And Foresight drains 50% less stamina and buffs intuition by +5. Damage=10(Strength)
Sentinel: The sentinel class is a defensive class within the Jedi Order, they commonly wield Yellow dual bladed lightsabers commonly and focus on a moderation between force combat and lightsaber skills. The Sentinel will follow the Jedi Code Strictly without Fault, and will normally put the code above all else.(based on the Jedi Temple Guard)
Force Sensitivity+5
Discipline+10
Wisdom+5
Serenity+5
Strength+10
Starts with double bladed Yellow lightsaber with modifier: combat drains positively rather than negatively.Damage=10(Strength)
Knight: the knight class focuses on lightsaber combat over force abilities, while still proficient in the force, the Knight masters their saber forms first and will use their saber as a tool for action. The knight is the most common Variant of Jedi and while diplomatic, doesn't mind getting aggressive if necessary.(based on Anakin Skywalker)
Force sensitivity+20
Discipline+5
Intuition+10
Wisdom+5
Serenity+5
piloting+20
Strength+20
Martial arts+5
Acrobatics+5
tech+10
Starts with a blue lightsaber: add serenity( as a modifier)to all attacks with this saber.Damage=10(Strength)
Force Knight: the force knight unlike the knight is more similar to the mystic class, while still utilizing a lightsaber over force abilities the Force Knight follows the will of the Force and as such makes no decision without consulting the will of the force( based on Qui Gon Jinn)
Force sensitivity+40
Discipline+5
Intuition+10
Serenity+30
Starts with green lightsaber:Force powers drain 10 less stamina, battle meditation cools down 2 turns faster.Damage=10(Strength)
The Negotiator: The Negotiator, is a class of Jedi focused around diplomacy aimed at pacifism and non-violence, while opposed to violence, the Negotiator is better at distracting their foes, and using the Jedi Mind trick when necessary to escape combat. The Negotiator is a firm believer in the Jedi stance of being Peacekeepers not soldiers, but that doesn’t mean they won’t use their saber if they must.(based on Obi Wan Kenobi)
Diplomacy+10
Force sensitivity+20
Discipline+20
Serenity+5
Strength+4
Wisdom+10
Knowledge+5
Luck+20
Start with a blue lightsaber: Jedi Mind Tricks cool down at one turn, when using Jedi Mind tricks multiply Luck by 3.Damage=10(Strength)
Rogue: The Rogue Jedi don't follow the code nor will they be penalized for it. The Rogue is a chaos driven Jedi who does as they will and will more than likely bring Chaos to their party, the Rogue is known for doing things in an un-jedi-like fashion(Based On Quinlan Vos)
Force sensititivty+10
Serenity+10
Strength+10
Luck+30
Tracking+30
Toupour+10
acrobatics+5
Start with a green lightsaber with modifier: when using psychometry multiply outcome by 2 and don’t use any stamina when using psychometry.Damage=10(Strength)
Radical: the Radical is a firm believer in the Jedi Code and will not stray from its path. The Radical has worked hard to stay true to their beliefs and uphold the Jedi code following it to an extreme extent. Due to its loyalty to the code, the Radical seeks to keep the Jedi as they are and not change it, even if it means following the will of the Council over its own morals.(based on Mace Windu)
The radical will only take lightside karma despite using rage.
Force sensitivity+20
Rage+10
serenity+10
Strength+20
Intuition+10
Wisdom +5
Start with a purple lightsaber with modifier: when using shatterpoint multiply damage dealt by 2. When engaged in lightsaber combat, against a dark side saber user +5 strength to all lightsaber attacks.Damage=10(Strength)
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