Character Name:
Characters Age:
Class:
Species:
Homeworld
Creed:
Credits: 0
Level: 1
Karma:
Language skills: are either granted or not, they can be learned over time by sacrificing skill points
Galactic Basic |
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Huttese |
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Shyriiwook |
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Utai |
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Twi’lek |
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Sullustan |
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Rodian |
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Sith |
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Mandalore |
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Boschee |
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Binary |
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Ithorian |
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Jawaese |
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Dosh |
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Geonosian |
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Tuskin |
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Skills: all players start with 300 points to be distributed, not including their points given to them by their class or species, homeworld and creed choice, which must be applied prior to adding your 300 pts. There is no maximum level that skills can raise too. As players' level increases they will earn one skill point per level up(with additional points added by their knowledge skill). Star any skill that player wishes to be proficient in totaling at 15 skills out of the 46 proficiencies total may be selected(Lightsaber forms and Blaster types are not included on the skill list, list other proficiencies bellow the skill list in the provided section). All players start with 100 Pts to health outside of their additions at level 1.
Skill | Level of Skill |
Force Sensitivity |
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Health(as players level up their health will automatically gain +100, additionally to skills points added to their health) | 100+ |
Stamina Usage((as players level up their Stamina Usage will automatically gain +100, additionally to skills points added to their Stamina Usage) | 100+ |
Topour |
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Knowledge |
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Strength |
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Accuracy |
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Engineering: |
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Security: |
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Droid Smithing: |
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Weaponry: |
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Armor |
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Explosives: |
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Agility |
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Acrobatics |
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Athletics |
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Martial arts |
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Fighting stamina |
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sprint |
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Stealth |
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Charisma |
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Leadership |
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Diplomacy |
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Medicine |
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Piloting |
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Luck |
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Crafting |
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Tracking |
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Wisdom |
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Intuition |
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Discipline |
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Rage |
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Serenity |
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Other Proficiencies out of the 46 in game (including blaster types or specific lightsaber forms)
Starting Gear can vary based on the character and the discretion of the players
Factions and Allegiances: these are assigned by the group or granted by approval from your Game Master.
Faction | Renown Earned |
Republic( choice of Transfer of points to Empire or Rebellion) |
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Empire(transfers to Imperial Remnant and First Order) |
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Rebellion(transfers to new Republic and resistance) |
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Separatist(points do not transfer, unless player is dark side to the Empire or Sith Eternal ) |
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The Shadow Syndicate(when renown is earned Crimson Dawn, Pykes, Death Watch and Black Sun Gain Renown also) |
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Hutts |
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Pykes |
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Crimson Dawn |
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Black Sun |
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Bounty Hunters Guild |
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Miners Guild |
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Scrappers Guild |
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Smugglers Guild |
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Maz Kanata |
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Hondo Ohnaka |
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Oga Garra |
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Enfys Nest |
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Haxion Brood |
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Sith Eternal(all darkside factions and Dark side Karma boost this renown) |
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The Children of the Watch |
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Death Watch(transfers to the Children of the Watch or the Nite Owls) |
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House Kryze |
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The Nite Owls |
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Sienar Fleet Systems(during the clone wars goes to the republic, after goes to the Empire) |
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Kuat Drive Yards(during the clone wars goes to the republic, after goes to the Empire) |
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The Ashiga Clan |
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Zerek Besh |
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Incom Corporation(during the clonewars goes to the republic, after goes to the Empire) |
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Trade Federation(during the clone wars goes to the separatist) |
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Intergalactic Banking Clan(during the clone wars goes to Separatist, post clone wars goes to the Empire) |
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The Techno Union(during the clone wars goes to the separatist) |
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The Commerce Guild(during the clone wars goes to the Separatist) |
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Fre-Dak Systems(during the clone wars goes to the Republic, after goes to the Rebellion) |
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DESCRIPTION AND STORY:
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