Star Wars RPG CLASSES: IMPERIAL
Officer: the imperial officer is a support class. The Officer will earn renown through missions completed and rather than using credits will have to roll for approval from their superior officers on if they can purchase items from shops in the name of the Empire. Officers like the Rebel Veteran can have a specialty focus on either ground or space combat and can order around Imperial troops to do their bidding buffing imperial troops who accept the task.(Based on Grand Moff Tarkin, Colonel Yularen and Admiral Piett)
Leadership+30
accuracy+10
Players have a choice
ISB officer
Stealth+30
Survival+10
Tech+10
Starts with
Imperial intelligence net: allows this player to know secret imperial intel
One standard ISB uniform: boosts Tech +10 and stealth+10
1 side arm or blaster pistol(discussed with Game Master)
1 ISB agent sidekick(discussed and developed by the game master)
1 unique imperial ship(discussed with the game master)
Governor
Charisma+20
Diplomacy+20
Knowledge+5
Starts with
1 side arm or blaster pistol(discussed with Game Master)
One imperial officers uniform: boosts Diplomacy+10
Ability: summon the Empire: players can summon the empire, including garrisons of storm troopers and blockades without using renown.
1 personal lambda shuttle
1 squad of NPC guards
Imperial Naval Officer
Piloting+30
Tech+10
Luck+10
Starts with
1 side arm or blaster pistol(discussed with Game Master)
One imperial naval officers uniform: when engaged in space combat add tech and luck in as a modifier
Ability: summon blockade: can blockade planets without using renown.
1 star destroyer
Imperial Officer(Ground)
Topour+10
Luck+10
Survival+10
Starts with
Standard issue imperial officers armor: +10 leadership
One imperial officers uniform: when engaged in ground combat add survival and luck in as a modifier
1 side arm or blaster pistol(discussed with Game Master)
1 AT-AT
2 AT-ST’s
Rebel Scum: when fighting rebels all imperial units under this players command gain +10 combat boost.
Stormtrooper Corps Officer
Accuracy -5
Topour+20
Armor+10
Weapons+10
Luck+30
Starts with
Standard issue Imperial Armor: for every shot missed +5 health and +5 armor(while in combat)
1 E-11 Medium blaster Rifle: Luck +5 when attacking
Shoulder pad: +10 leadership
Stormtrooper: the stormtrooper is meant to follow orders not give them, the Stormtrooper will gain renown for bringing order to the galaxy and by capturing or killing rebels. The stormtrooper like the officer will have to roll for gear instead of using credits and will earn renown for missions completed. The stormtroopers focus is on ground combat.
Accuracy +5
Topour+20
Armor+10
Weapons+10
Luck +10
Starts with
Standard issue Imperial Armor: for every shot missed +5 health and +5 armor(while in combat)
1 E-11 Medium blaster Rifle: Luck +5 when attacking
Pilot: the imperial pilot focuses on Space Combat, like the officer and Stormtrooper it must roll instead of using credits when shopping for new gear, the imperial pilot also is confined to using Imperial Vehicles, rather than any vehicle they want, in turn they will gain a buff when using Imperial vehicles, and when personalizing them.
Piloting+20
Tech+20
Accuracy+10
Engineering+10
Starts with
1 side arm or blaster pistol(discussed with Game Master)
One standard issue Imperial Tie Pilot armor/uniform: when engaged in space combat add tech and luck in as a modifier
Engineering jumpsuit:+10 Engineering
1 custom tie fighter(discussed with Game Master)
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