Star Wars RPG CLASSES: THE FORCE

 

  • Mystic: the mystic has a deep rooted attachment to the force, but have yet to choose the light or the dark rather focusing on the use of the force from the middle, the mystic, wills the force and acts by the forces will, while not a jedi they are capable of wielding lightsabers but would prefer to rely on the force as it is their most powerful ally

    • Force Sensitivity:+50

    • Start with either

      • Dark path

        • Knowledge +10

        • Rage+10

        • Intuition+10

        • Strength+10

        • Health+10

        • Survival+5

        • Leadership+20

        • Start with ancient darkside knowledge: learn 2 darkside abilities

      • Light Path

        • Knowledge +10

        • serenity+10

        • wisdom+10

        • Strength+10

        • Health+10

        • Survival+5

        • Leadership+20

        • Start with ancient lightside knowledge:learn 2 lightside abilities

      • Neutral Path

        • Knowledge +10

        • Rage+5

        • Serenity+5

        • wisdom+5

        • Intuition+5

        • Strength+10

        • Health+10

        • Survival+5

        • stealth+5

        • Start with ancient knowledge of the force: learn 2 force abilities

        • Perfectly balanced: an ability that allows players to sacrifice Dark Side Karma for lightside Karma and vice versa.

  • Force Sensitive/Balance:while they have yet to choose the path of light or dark, this class focuses on a force user who may be taking their first steps into a larger world(Based on Luke Skywalker)

    • Force sensitivity+50

    • Strength+5

    • discipline+5

    • Accuracy+10

    • Health+10

    • Stamina+2

    • Piloting+5

    • Intuition+20

    • Must learn force abilities from others, cannot use force unless it is learned.

    • Start with

      • Adventurers kit

        • 1 blaster or blaster pistol

        • 10 extra skill points

        • Add +10 to any survival skill

      • The future of the galaxy: add 5 to any force skill

      • Karma distribution will gain double karma for the choices they make and the abilities they use.

      • Intuition is added to Piloting while using vehicles.

  • Guardian of the Whills: not able to use the force but present a deep rooted connection the Guardians of the Whills are a force Sect focused on Martial Combat(Based on Chirrut Imwe)

    • Intuition+30

    • Discipline+30

    • Strength+20

    • Martial arts+10

    • Health+10

    • Luck+10

    • survival +2

    • Starts with 

      • One melee weapon or blaster of choice(discussed with Game Master)

Comments

Popular posts from this blog

Star Wars RPG CLASSES: CIVILLIAN