Star Wars RPG Classes: DARK SIDE

 

  • Fallen Jedi: the fallen Jedi was once a jedi but they fell to the darkside. They now use their powers to do evil deeds for their own self interest. While they may have once followed the code, tragedy and saddness morphed them into this Dark Jedi form. The Fallen Jedi can be an Inquisitor but doesn’t need to be. (based on Cal Kestis)

    • Force sensitivity+20

    • Rage+20

    • Discipline+20

    • Stamina Usage+20

    • Tracking+20

    • Strength+30

    • Parkour+5

    • Piloting+10

    • Starts with 

      • lightsaber of color choice: multiply rage(strength)= modifier to attacks. Damage=10(Strength)+modifiers. Dark Side Karma is doubled while using rage or this saber but Stamina Usage is decreased by 10.

      • Jedi Robe: +30 stealth +10 Wisdom +10 serenity

  • Night Sister: the nightsisters use ancient force rituals and techniques of their ancient past to take control of the field of battle. The Nightsister may not be the most powerful force user but they are capable of doing the most extraordinary and dark magic of all force users in the game. 

    • Force sensitivity+10

    • Tracking+5

    • Strength+5

    • Accuracy+5

    • Health+30

    • Stealth+20

    • Intuition+20

    • Serenity+5

    • Rage+5

    • Darkside Karma rather than rage fuels the nightsisters force abilities using serenity or rage will always boost darkside Karma.

    • Starts with

      • Ancient Tome of Night Sister magic: +100 darkside Karma and +100 Stamina Usage,every time it is used +50 Darkside Karma

      • Waters of Life: using this +50 darkside karma heal entire party over the course of 3 turns to max health, and can be used to resurrect fallen opponents

      • Spell of Stamina: boosts stamina usage by 1000 but subtracts 100 Dark Side Karma.

    • Starts with either

      • Night sister bow+5 accuracy +10 luck

      • Night sister blades: +5 strength

      • 10 corpses.

  • Rival: the rival may have once been a sith, apprenticed to a splinter group of the line of Bane. the Rival may have apprenticed to a now dead sith lord. In their eyes they are a Sith, they are the true sith and the current Sith of the universe are just Pretenders. They will use their rage and knowledge of the Sith to corrupt and conquer the Galaxy(based on Maul)

    • Force Sensitivity:+30

    • Rage:+30

    • Strength:+30

    • Acrobatics+20

    • Martial Arts:+20

    • Parkour+10

    • Stamina:+5

    • Piloting+20

    • Will use rage instead of stamina. When attacking.(rage does not deplete rather unlike stamina usage, rage skill will increase where normal attacks with other classes would decrease Stamina)

    • Darkside Karma adds a bonus too attacks by equation: Darkside Karma(attack)=damage

    • Starts with:

      • Sith Holocron:+2000 Darkside Karma every, every time it is used earn 100 Dark Side Karma

      • Red Lighsaber:multiply rage(strength)= modifier to attacks. Damage=10(Strength)+modifiers. Dark Side Karma is doubled while using rage or this saber but Stamina Usage is decreased by 10.

      • Knowledge of the darkside: may learn 2 darkside abilities at the beginning of the game

        • Players learn the Sith Language automatically

      • Sith Robe: +30 stealth +10 Wisdom +10 Rage

  • Cultist: The Cultist Worships the line of Bane. They may not be force sensitive, but they are the keepers of knowledge of the Dark Side of the force,subservient to the Lords of the Sith. The Cultist will use their stealth, influence and knowledge to serve its party using knowledge known only to the Sith to aid their party. These few also are some of the few who know the path way through sith tombs and the secret hyperspace lanes to the sith homeworld of Exegol.

    • Choice of 

      • Force Sensitivity+5

      • Health +10

    • Stamina+5

    • Strength+5

    • Accuracy+5

    • Charisma +5

    • Stealth+10

    • Knowledge+30

    • Wisdom+30

    • rage+10

    • Starts with 

      • Text of darkside knowledge:+500 darkside Karma and unlocks one darkside ability or ancient sith knowledge ability.

      • Sith wayfinder: the location of Exegol

      • Lightside Karma turns into darkside Karma.

      • Speaks sith language

  • Sith Assassin: these assassins loyal to the sith aren’t force sensitive, but they are loyal to their masters. The Sith Assassin does the bidding of the Sith they serve, and complete their missions at the risk of death by their masters hands. The Sith Assassin has alternate objectives on Missions vital to the goals of the sith and if they complete them will earn renown.(based on Ochi of Bestoon)

    • Accuracy:+20

    • Stealth:+30

    • Parkour:+5

    • Rage+10

    • Tracking+30

    • Piloting:+10

    • Starts with:

      • Sith wayfinder: the location of Exegol

      • Speaks sith language

      • +500 darkside Karma

      • 1 starship(discussed with the Game Master)

      • One weapon of choice(discussed with Game Master)

      • One side arm of choice(discussed with Game Master)

      • One extra weapon or gear of choice(discussed with Game Master)

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